ImmerCom 2026
The 4th ACM Workshop on Mobile Immersive Computing, Networking, and Systems
To be held in conjunction with ACM MobiCom 2026
October 30, 2026, Austin, Texas, USA
Tentative Technical Program
Friday, October 30, 2026 • Austin, Texas • All times CDT
Friday, October 30, 2026
| 09:00–09:15 | Welcome and Opening Remarks |
| 09:15–10:05 | Session 1: 3D Media and Visual Sensing |
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Modular Neural Pipelines for Text-to-3DGS Avatar Generation: System Implementation and Preliminary Optimization
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Spectral Splats: Active Hyperspectral Projection towards Material-Aware Volumetric Sensing
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Delta Splatting: Dynamic 3D Triangle Splatting for Volumetric Video Streaming
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DynCodec: Codec-Compatible Compression of Dynamic Neural Scene Representations
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Depth4vtol: Precise Depth Estimation for Vertical Take-off and Landing UAVs over Residential Houses
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| 10:05–10:20 | Morning Break |
| 10:20–11:20 |
Keynote 1: Beyond Immersion: Toward Personal Intelligence
Lili Qiu (The University of Texas at Austin)
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| 11:25–12:15 | Session 2: Immersive AI and Human Interaction |
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Huni: A Networked Testbed for Real-time Human and Generative AI Interaction
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MR-VLMCoach: Immersive Sports Coaching with Vision-Language-Driven Biomechanical Feedback
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MetaGPT: An Immersive Mixed Reality AI Assistant via Offline Edge-Deployed Multi-Agent Vision–Language Inference
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GUARD-EYE: Guiding User Awareness with Real-time Detection for EYe health and Engagement
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Towards Persistent Dynamic Scene Understanding for Immersive Computing
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| 12:15–13:15 | Lunch Break |
| 13:15–14:15 |
Keynote 2: Title to Be Announced
Lindsay Portnoy (National Science Foundation) • Virtual
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| 14:15–14:55 | Session 3: Wearable AI and Video Understanding |
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ThermWear: Thermal-Aware Backend Scheduling for On-Device Sustained DNN Inference
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Transferable Latency Prediction for LLM Screening in Mobile Immersive Deployment
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Resource-Constrained Lifelogging: A Utility-Based Replacement Policy for Video Understanding
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Toward Codec-Native Interfaces for Wearable Video-Language Systems
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| 14:55–15:10 | Afternoon Break |
| 15:10–16:00 | Session 4: XR Networking, Rendering, and Power |
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5G × Headsets: An Application-Level Measurement Study of 5G Latency for Networked Immersive XR
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GlassScope: An Open-Source Measurement Layer for AI-Glass Live Streaming
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LocRender: Local-Depth-Aware Edge Rendering for Responsive Mixed Reality
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An Empirical Study of Depth Inference Scheduling for Dynamic Anchoring in Mobile AR
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When to Sleep: Break-Even-Time-Aware Power Management for Commercial AR Headsets
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| 16:00–16:15 | Closing Remarks |